An Actor is a script object that enables the use of animated objects in Metroid Prime, such as flags, it's also used for crates and various other standable objects. Actors can also be affected by
Parameters
Offset
|
Data Type
|
Length
|
Name
|
Description
|
0x0
|
string
|
N
|
Instance Name
|
|
N+0x0
|
CVector3f
|
12
|
Position
|
|
N+0xC
|
CVector3f
|
12
|
Scale
|
|
N+0x18
|
CVector3f
|
12
|
Collision Extent
|
The extents of the Axis Aligned bounding box used for collision
|
N+0x24
|
CVector3f
|
12
|
Collision Offset
|
The position of the Axis Aligned bounding box's center in worldspace
|
N+0x30
|
float
|
4
|
Mass
|
How much mass the object has, this affects the object's acceleration and friction
|
N+0x34
|
float
|
4
|
Z Momentum
|
The speed at which the object accelerates.
NOTE: This value is inverted at runtime, meaning a positive value will result in the object falling downward, while a negative one will result in it gaining height instead
|
States
Messages