ROOM (File Format)
The ROOM format is used to store object layout data in Tropical Freeze.
| This file format needs a lot of research Most of this format hasn't been researched yet. |
Format
RMHD
| Type | Size | Description |
|---|---|---|
| Chunk Descriptor | 0x18 | RMHD chunk descriptor |
| u16 | 2 | Unknown (Always 3?) |
PGRP
PGRP likely stands for Performance Group, a term referenced by a few objects.
| Type | Size | Description |
|---|---|---|
| Chunk Descriptor | 0x18 | PGRP chunk descriptor |
| u16 | 2 | Count |
For count:
| Type | Size | Description |
|---|---|---|
| u32 | 4 | Name length |
| string | - | Name (not zero-terminated) |
| u128 | 0x10 | ID |
| u8 | 1 | Unknown |
| u16 | 2 | ID count (IC) |
| u128 | 0x10 * IC | IDs |
LGEN
| Type | Size | Description |
|---|---|---|
| Chunk Descriptor | 0x18 | LGEN chunk descriptor |
| u16 | 2 | Count |
For count:
| Type | Size | Description |
|---|---|---|
| u128 | 0x10 | ID |
| u128 | 0x10 | ID |
COMP
| Type | Size | Description |
|---|---|---|
| Chunk Descriptor | 0x18 | COMP chunk descriptor |
| u32 | 4 | Object type |
| u128 | 0x10 | Instance ID |
| u32 | 4 | Instance name length |
| string | - | Instance name (not zero-terminated) |
| u16 | 2 | Connection count |
Each connection is structured as:
| Offset | Type | Size | Description |
|---|---|---|---|
| 0x0 | char[4] | 4 | State |
| 0x4 | char[4] | 4 | Message |
| 0x8 | u128 | 0x10 | Target Instance ID |
| 0x18 | u32 | 4 | Unknown |
Following is property data; size and contents vary by object type.
Component Types
| ID | Component |
|---|---|
| 0x749749F1 | GameObject |
| 0x4EC5FA3A | FakePlayerControls |
| 0x57153AA4 | StaticCollision |
| 0x41956904 | RenderWorld |
| 0xB4361E7B | ActorCollision |
| 0x2BE8BC19 | LightStatic |
| 0x9EE5541D | LightDynamic |
| 0xCD098F70 | Effect |
| 0x8FE0BFC9 | Relay |
| 0xA7DB53C1 | Counter |
| 0xADA85938 | SeaLion |
| 0xAAEBA313 | WarusKing |
| 0x05DD288E | Switch |
| 0x9E8A4940 | Timer |
| 0xD616EE8B | ControllerAction |
| 0xD898656D | Waypoint |
| 0xF0240D23 | PathControl |
| 0x4FE57689 | CameraHint |
| 0x97E65DDD | TouchableTrigger |
| 0x1A4117AB | Toucher |
| 0xC49D730E | TriggerLogic |
| 0xD47974E4 | FiniteStateMachine |
| 0x1349E5AC | CustomInterpolation |
| 0xC1F64515 | CameraTarget |
| 0xDE522669 | Generator |
| 0x1383F6D6 | GeneratorDeleter |
| 0x2C4F2D31 | SplineMotion |
| 0x1223437C | Creature |
| 0x21C57D2B | DynamicActorCollision |
| 0xDF31EC16 | Render |
| 0xAE921C3B | Player |
| 0x81A242A0 | DirectionalIrradianceMap |
| 0xBDE4AB05 | TakeDamage |
| 0x5453C979 | MasterSlave |
| 0x07E3137F | TraceObject |
| 0x046FAD23 | TimerSequence |
| 0x3175DF36 | ApplyDamage |
| 0x65E2349B | RelayRandom |
| 0xABBCFC6A | RelayConditional |
| 0xEA30E0B1 | SpawnPoint |
| 0x1FB9AF22 | ActorKeyframe |
| 0xCB6D9ACE | PlayerProxy |
| 0x6FB22081 | BarrelCannon |
| 0xF4567AD7 | RumbleEffect |
| 0x10EA9EC8 | ObjectFollow |
| 0x481EA5AF | Pickup |
| 0xBC9A60AE | CameraManager |
| 0xDB38B3FB | GroundPoundDetector |
| 0xBE82DEF3 | Projectile |
| 0x43C0D52A | ClingPathControl |
| 0xB85D6790 | ColorModifier |
| 0x021C14B0 | Explosion |
| 0x16702F15 | ReloadSetLoader |
| 0x660FC7C1 | Checkpoint |
| 0x8C2CCFAC | PlayerRespawn |
| 0xC0281AE7 | ImpulseDriver |
| 0xD4538C9B | Bouncer |
| 0x06E89BE7 | Health |
| 0xE0AFAF06 | PlayerActionHint |
| 0x1A90271D | Grabbable |
| 0x3C23783B | GrabThrow |
| 0x9373FEC0 | Respawn |
| 0xAF565E69 | SwingRope |
| 0xC7B43DA6 | ActorInteraction |
| 0xC9ED6454 | WindWaker |
| 0x78D8893A | CameraTargetPlayer |
| 0xA86E6401 | PoiObject |
| 0xFDD83489 | Sound |
| 0xCCAD4BD9 | PerformanceGroupController |
| 0x502506D6 | TouchSet |
| 0x88603CF7 | MineCartProxy |
| 0xE1E1C49C | WaterVolume |
| 0x6C5D597D | NearVisible |
| 0x3449A5DF | Swimmer |
| 0x591D8F55 | CharacterPrimitivesCollision |
| 0x90D8D3CE | RenderMethodResolver |
| 0xBD4CFA2F | TriggerForce |
| 0x3150D2F6 | FuseBomb |
| 0xAF3A06F2 | PathControlZipline |
| 0xD32870DF | PolarBear |
| 0x2131C235 | GroupSpawn |
| 0x2751EBF2 | AnimationGridController |
| 0x18B96D29 | TimerAnimationGridParamProvider |
| 0xB9F9F04C | ActionDetector |
| 0x343A47F7 | CameraShaker |
| 0x06159C2D | RespawnBalloon |
| 0x7E6063C8 | PlayerActor |
| 0x91F22DCF | Tippy |
| 0x89F426F2 | CinematicCameraShot |
| 0x1EB2749F | ConveyorModifier |
| 0x73AECD92 | FogVolume |
| 0x845E492A | Retronome |
| 0x23C5DFF4 | WaterRenderVolume |
| 0x55F80CCE | CinematicSkipHandler |
| 0xAB5C5D7B | BonusRoom |
| 0x3A3A6FAD | TireBounce |
| 0x9D25FE2D | BeatUpHandler |
| 0x9FC07D01 | Owl |
| 0xA42F7AB9 | GrabbableGenerator |
| 0xF34EDD1F | InventoryItem |
| 0x18C0AD0F | EndGame |
| 0xEBE92100 | RocketBarrelProxy |
| 0xB7ADA3EC | BurningBranch |
| 0x59AB515E | HotCoals |
| 0xE21D45CB | BarrelBalloon |
| 0x6302BBB3 | UVTransform |
| 0x5FEF037B | Baboon |
| 0x25899782 | MusicData |
| 0x1AC8C8FD | MusicStateController |
| 0x47A60DC3 | MusicSystemTransport |
| 0x5CF17BFE | AdapterManager |
| 0xCA08C6A4 | WaterRenderDecal |
| 0x7F6D1CBA | RelayAutoFire |
| 0x3DAAF68B | BaboonManager |
| 0xD745DC42 | GraphicalTransition |
| 0x0FA3899C | RetronomeDriver |
| 0x57E54B9D | EndLevel |
| 0x6780941E | SuperCombinedAbilityEmitter |
| 0xB8B6A22E | SuperCombinedAbilityResponder |
| 0x0AF8D63C | MapPlayer |
| 0x8CB5BF7D | MapPathControl |
| 0xEBE0DAEE | WaterCurrentVolume |
| 0xA7D1C922 | CausticVolume |
| 0x35D8F3F0 | PufferFish |
| 0xBA796FEF | Playlist |
| 0xC2F2282A | WindWakerImpulser |
| 0xE03DD39F | MapNode |
| 0x55AAB5F1 | RambiCrate |
| 0x24D9D323 | AudioEffect |
| 0xF7602744 | DSP |
| 0x160E9AF9 | RoomSettings |
| 0x5746A908 | DynamicActorControl |
| 0x59276E0E | HUDAnchor |
| 0xF442A668 | TimeKeyframe |
| 0xB6040870 | RelayProbabilityGameMode |
| 0xF3847DE3 | FlyingPickupEffect |
| 0x212BCDF5 | SimpleShadow |
| 0x655C5175 | AudioBusController |
| 0xF6751A5D | PlayerKeyframe |
| 0xC04DAF13 | BreathMonitor |
| 0x4C7B9FC8 | DirectionalIrradianceProbes |
| 0x0BE7FC29 | SurfaceControl |
| 0xB6EC1A51 | SimpleSound |
| 0xD2CAC9A5 | LightGroupProxy |
| 0xDFD2A23A | DialogPanel |
| 0xBCCB1B30 | MinecartPathManager |
| 0xD856F6B9 | Imposter |
| 0xBD040603 | LevelDarkener |
| 0xA72A9926 | RenderGroup |
| 0x3258FD44 | RenderToFlash |
| 0x3ABCFF68 | SkinSwap |
| 0xC532AD25 | ScreenCaptureToFlash |
| 0xB152AD59 | PlayerSound |
| 0xBFF963D2 | StreamedMovie |
| 0x7DCAF170 | BloomEffect |
| 0x1243C3E3 | ProjectedSimpleShadowReceiver |
| 0x5368FF52 | ShopData |
| 0xA04F0C68 | ShopInstance |
| 0x5B0C954B | UICameraSelector |
| 0x7CC0B7BF | Squawks |
| 0xB177FA02 | SquawksProxy |
| 0x4C53A836 | UnitController |
| 0x008E3AF5 | FlashTextureSwapper |
| 0xF5D80D1A | Extras |
| 0xBB449D71 | ExtrasType |
| 0xA98F9015 | ExtrasCategory |
| 0xEE0D6FD4 | DynamicLoadManager |
| 0xFDDB58A1 | MapManagerProxy |
| 0xA32E718F | Achievement |
| 0x62913993 | AudioBusMixer |
| 0xADCD416E | Credits |
| 0xA4E4FE1D | HUDFadeDetector |
| 0xAF9DEA76 | ProductionFrontEndProxy |