CRSC (File Format)
This file format needs more research Key parameters need reverse-engineering |
The CRSC effect script format is used to build collision-responses for weapon-projectiles in the Metroid Prime series. Collision conditions, appearance and audio are controlled by the keys in this script.
CRSC Keys
Scope is one of (Constant, System)
- Constant parameters are evaluated once initially and retained within the system.
- System parameters are evaluated per-system, per-frame.
FourCC | Scope | Data Type | Description | Notes |
---|---|---|---|---|
DCHR
|
int
|
|||
DEFS
|
int (PART ref)
|
|||
FOFF
|
float
|
|||
RNGE
|
float
|
Visible response range | If collision distance from player-eye exceeds this value, collision-response will not be shown | |
MSFX
|
int
|
|||
DDCL
|
int (DPSC ref)
|
|||
DSHX
|
int
|
|||
DSFX
|
int
|
|||
ENDL
|
int (DPSC ref)
|
|||
CHDL
|
int (DPSC ref)
|
|||
WTDL
|
int (DPSC ref)
|
|||
GODL
|
int (DPSC ref)
|
|||
GOFX
|
int
|
|||
GOOO
|
int
|
|||
ICDL
|
int (DPSC ref)
|
|||
ICFX
|
int
|
|||
ICEE
|
int
|
|||
GRDL
|
int (DPSC ref)
|
|||
GRFX
|
int
|
|||
GRAS
|
int
|
|||
MEDL
|
int (DPSC ref)
|
|||
CODL
|
int (DPSC ref)
|
|||
WODL
|
int (DPSC ref)
|
|||
WTFX
|
int
|
|||
WATR
|
int
|
|||
CHFX
|
int
|
|||
CHSH
|
int
|
|||
CHSP
|
int
|
|||
CZFX
|
int
|
|||
CHOZ
|
int
|
|||
IBHX
|
int
|
|||
IBSH
|
int
|
|||
IBSX
|
int
|
|||
IBSP
|
int
|
|||
IBFX
|
int
|
|||
IBOS
|
int
|
|||
PBHX
|
int
|
|||
PBSH
|
int
|
|||
PBSX
|
int
|
|||
PBSP
|
int
|
|||
PBFX
|
int
|
|||
PBOS
|
int
|
|||
HBFX
|
int
|
|||
BFSH
|
int
|
|||
SBFX
|
int
|
|||
BFSP
|
int
|
|||
BFFX
|
int
|
|||
BFLR
|
int
|
|||
MHFX
|
int
|
|||
BMSH
|
int
|
|||
BMSP
|
int
|
|||
BMFX
|
int
|
|||
BMON
|
int
|
|||
PHFX
|
int
|
|||
PSSH
|
int
|
|||
PSFX
|
int
|
|||
PSSP
|
int
|
|||
PAFX
|
int
|
|||
PARA
|
int
|
|||
HFFX
|
int
|
|||
FFSH
|
int
|
|||
SFFX
|
int
|
|||
FFSP
|
int
|
|||
FFFX
|
int
|
|||
FFLE
|
int
|
|||
FHFX
|
int
|
|||
FPSH
|
int
|
|||
FSFX
|
int
|
|||
FPSP
|
int
|
|||
FPFX
|
int
|
|||
FPIR
|
int
|
|||
SPSH
|
int
|
|||
SSFX
|
int
|
|||
SPSP
|
int
|
|||
SPFX
|
int
|
|||
SPIR
|
int
|
|||
GHFX
|
int
|
|||
TGSH
|
int
|
|||
GSFX
|
int
|
|||
TGSP
|
int
|
|||
GTFX
|
int
|
|||
PTGM
|
int
|
|||
THFX
|
int
|
|||
TASH
|
int
|
|||
TSFX
|
int
|
|||
TASP
|
int
|
|||
TAFX
|
int
|
|||
TALP
|
int
|
|||
WHFX
|
int
|
|||
WWSH
|
int
|
|||
WWSP
|
int
|
|||
WWFX
|
int
|
|||
WASP
|
int
|
|||
BHFX
|
int
|
|||
BTSH
|
int
|
|||
BSFX
|
int
|
|||
BTSP
|
int
|
|||
BEFX
|
int
|
|||
BTLE
|
int
|
|||
SHFX
|
int
|
|||
DESH
|
int (PART ref)
|
|||
ESFX
|
int
|
|||
DESP
|
int
|
|||
DEFX
|
int
|
|||
DENM
|
int (PART ref)
|
|||
DCHS
|
int
|
|||
DCFX
|
int
|
|||
CSFX
|
int
|
|||
CRTS
|
int
|
|||
MTLS
|
int
|
|||
WSFX
|
int
|
|||
WODS
|
int
|
|||
6ISE
|
int
|
|||
5ISE
|
int
|
|||
4ISE
|
int
|
|||
3ISE
|
int
|
|||
2ISE
|
int
|
|||
1ISE
|
int
|
|||
JZHS
|
int
|
|||
JZSH
|
int
|
|||
JZPS
|
int
|
|||
JZSP
|
int
|
|||
JZAS
|
int
|
|||
JZAP
|
int
|
|||
6MRE
|
int
|
|||
5MRE
|
int
|
|||
4MRE
|
int
|
|||
3MRE
|
int
|
|||
2MRE
|
int
|
|||
1MRE
|
int
|
|||
6DRN
|
int
|
|||
5DRN
|
int
|
|||
4DRN
|
int
|
|||
3DRN
|
int
|
|||
2DRN
|
int
|
|||
1DRN
|
int
|
|||
6FLB
|
int
|
|||
5FLB
|
int
|
|||
4FLB
|
int
|
|||
3FLB
|
int
|
|||
2FLB
|
int
|
|||
1FLB
|
int
|
|||
6PDS
|
int
|
|||
5PDS
|
int
|
|||
4PDS
|
int
|
|||
3PDS
|
int
|
|||
2PDS
|
int
|
|||
1PDS
|
int
|
|||
6MTR
|
int
|
|||
5MTR
|
int
|
|||
4MTR
|
int
|
|||
3MTR
|
int
|
|||
2MTR
|
int
|
|||
1MTR
|
int
|
|||
6RPR
|
int
|
|||
5RPR
|
int
|
|||
4RPR
|
int
|
|||
3RPR
|
int
|
|||
2RPR
|
int
|
|||
1RPR
|
int
|
|||
6SVA
|
int
|
|||
5SVA
|
int
|
|||
4SVA
|
int
|
|||
3SVA
|
int
|
|||
2SVA
|
int
|
|||
1SVA
|
int
|
|||
6ATA
|
int
|
|||
5ATA
|
int
|
|||
4ATA
|
int
|
|||
3ATA
|
int
|
|||
2ATA
|
int
|
|||
1ATA
|
int
|
|||
6ATB
|
int
|
|||
5ATB
|
int
|
|||
4ATB
|
int
|
|||
3ATB
|
int
|
|||
2ATB
|
int
|
|||
1ATB
|
int
|
|||
2BSE
|
int
|
|||
1BSE
|
int
|
|||
2SAN
|
int
|
|||
2MUD
|
int
|
|||
DCSH
|
int
|