Metroid Prime 2: Echoes: Difference between revisions
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>Aruki |
>Aruki |
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|- | |- | ||
| [[AFSM (File Format)|AFSM]] | | [[AFSM (File Format)|AFSM]] | ||
| AI | | AI Finite State Machine | ||
|- | |- | ||
| [[AGSC (File Format)|AGSC]] | | [[AGSC (File Format)|AGSC]] | ||
| | | Audio Group Set | ||
|- | |- | ||
| [[ANCS (File Format)|ANCS]] | | [[ANCS (File Format)|ANCS]] | ||
| Animation/ | | Animation/Character Set | ||
|- | |- | ||
| [[ANIM (File Format)|ANIM]] | | [[ANIM (File Format)|ANIM]] | ||
| | | Animation | ||
|- | |- | ||
| [[ATBL (File Format)|ATBL]] | | [[ATBL (File Format)|ATBL]] | ||
| Audio | | Audio Lookup Table | ||
|- | |- | ||
| [[CINF (File Format)|CINF]] | | [[CINF (File Format)|CINF]] | ||
| | | Skeleton | ||
|- | |- | ||
| [[CMDL (Metroid Prime)|CMDL]] | | [[CMDL (Metroid Prime)|CMDL]] | ||
| | | Model | ||
|- | |- | ||
| [[CRSC (File Format)|CRSC]] | | [[CRSC (File Format)|CRSC]] | ||
| Collision | | Collision Response Particle System | ||
|- | |- | ||
| [[CSKR (File Format)|CSKR]] | | [[CSKR (File Format)|CSKR]] | ||
| Skin | | Skin Rules | ||
|- | |- | ||
| [[CSNG (File Format)|CSNG]] | | [[CSNG (File Format)|CSNG]] | ||
| MIDI | | MusyX MIDI File | ||
|- | |- | ||
| [[DCLN (File Format)|DCLN]] | | [[DCLN (File Format)|DCLN]] | ||
| Collision | | Dynamic Collision | ||
|- | |- | ||
| [[DGRP (File Format)|DGRP]] | | [[DGRP (File Format)|DGRP]] | ||
| Dependency | | Dependency Group | ||
|- | |- | ||
| [[DPSC (File Format)|DPSC]] | | [[DPSC (File Format)|DPSC]] | ||
| Decal | | Decal Particle System | ||
|- | |- | ||
| [[DSP (File Format)|DSP]] | | [[DSP (File Format)|DSP]] | ||
Line 50: | Line 50: | ||
|- | |- | ||
| [[DUMB (File Format)|DUMB]] | | [[DUMB (File Format)|DUMB]] | ||
| | | Binary Data | ||
|- | |- | ||
| [[EGMC (File Format)|EGMC]] | | [[EGMC (File Format)|EGMC]] | ||
| | | Editor Object to Static Geometry Map | ||
|- | |- | ||
| [[ELSC (File Format)|ELSC]] | | [[ELSC (File Format)|ELSC]] | ||
| | | Electric Particle System | ||
|- | |- | ||
| [[FSM2 (File Format)|FSM2]] | | [[FSM2 (File Format)|FSM2]] | ||
| | | Finite State Machine 2 | ||
|- | |- | ||
| [[FONT (File Format)|FONT]] | | [[FONT (File Format)|FONT]] | ||
| | | Font | ||
|- | |- | ||
| [[FRME (File Format)|FRME]] | | [[FRME (File Format)|FRME]] | ||
| GUI | | GUI Frame | ||
|- | |- | ||
| [[HINT (File Format)|HINT]] | | [[HINT (File Format)|HINT]] | ||
| Hint | | Hint System | ||
|- | |- | ||
| [[MAPA (File Format)|MAPA]] | | [[MAPA (File Format)|MAPA]] | ||
| Area | | Area Map | ||
|- | |- | ||
| [[MAPW (File Format)|MAPW]] | | [[MAPW (File Format)|MAPW]] | ||
| World | | World Map | ||
|- | |- | ||
| [[MAPU (File Format)|MAPU]] | | [[MAPU (File Format)|MAPU]] | ||
| Universe | | Universe Map | ||
|- | |- | ||
| [[MLVL (File Format)|MLVL]] | | [[MLVL (File Format)|MLVL]] | ||
| | | World | ||
|- | |- | ||
| [[MREA (File Format)|MREA]] | | [[MREA (File Format)|MREA]] | ||
| | | Area | ||
|- | |- | ||
| [[NTWK (File Format)|NTWK]] | | [[NTWK (File Format)|NTWK]] | ||
| | | Tweaks | ||
|- | |- | ||
| [[PAK (Metroid Prime)|PAK]] | | [[PAK (Metroid Prime)|PAK]] | ||
| | | Package | ||
|- | |- | ||
| [[PART (File Format)|PART]] | | [[PART (File Format)|PART]] | ||
| | | Particle System | ||
|- | |- | ||
| [[PATH (File Format)|PATH]] | | [[PATH (File Format)|PATH]] | ||
| AI | | AI Pathfinding Navigation Mesh | ||
|- | |- | ||
| [[SAVW (File Format)|SAVW]] | | [[SAVW (File Format)|SAVW]] | ||
| World | | World Save Info | ||
|- | |- | ||
| [[SCAN (Metroid Prime 2)|SCAN]] | | [[SCAN (Metroid Prime 2)|SCAN]] | ||
| Scannable | | Scannable Object Info | ||
|- | |- | ||
| [[STLC (File Format)|STLC]] | | [[STLC (File Format)|STLC]] | ||
| | | String List | ||
|- | |- | ||
| [[STRG (File Format)|STRG]] | | [[STRG (File Format)|STRG]] | ||
| String | | String Table | ||
|- | |- | ||
| [[SWHC (File Format)|SWHC]] | | [[SWHC (File Format)|SWHC]] | ||
| Swoosh | | Swoosh Particle System | ||
|- | |- | ||
| [[THP (File Format)|THP]] | | [[THP (File Format)|THP]] | ||
| | | Video | ||
|- | |- | ||
| [[TXTR (Metroid Prime)|TXTR]] | | [[TXTR (Metroid Prime)|TXTR]] | ||
| | | Texture | ||
|- | |- | ||
| [[WPSC (File Format)|WPSC]] | | [[WPSC (File Format)|WPSC]] | ||
| Weapon | | Weapon Particle System | ||
|} | |} | ||
[[Category:Metroid Prime 2: Echoes]] | [[Category:Metroid Prime 2: Echoes]] |
Revision as of 10:05, 25 May 2016
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
Format | Contents |
---|---|
AFSM | AI Finite State Machine |
AGSC | Audio Group Set |
ANCS | Animation/Character Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSNG | MusyX MIDI File |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DSP | Music |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FSM2 | Finite State Machine 2 |
FONT | Font |
FRME | GUI Frame |
HINT | Hint System |
MAPA | Area Map |
MAPW | World Map |
MAPU | Universe Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | AI Pathfinding Navigation Mesh |
SAVW | World Save Info |
SCAN | Scannable Object Info |
STLC | String List |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
WPSC | Weapon Particle System |