Metroid Prime 2: Echoes: Difference between revisions
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>Bearborg (Pretty sure there are no CTWK files in MP2.) |
>Aruki (table) |
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== Formats == | == Formats == | ||
{| class="wikitable" | |||
! Format | |||
! Contents | |||
|- | |||
| [[AFSM (File Format)|AFSM]] | |||
| AI finite state machines | |||
|- | |||
| [[AGSC (File Format)|AGSC]] | |||
| Sound effect groups | |||
|- | |||
| [[ANCS (File Format)|ANCS]] | |||
| Animation/character sets | |||
|- | |||
| [[ANIM (File Format)|ANIM]] | |||
| Animations | |||
|- | |||
| [[ATBL (File Format)|ATBL]] | |||
| Audio lookup table | |||
|- | |||
| [[CINF (File Format)|CINF]] | |||
| Skeletons | |||
|- | |||
| [[CMDL (Metroid Prime)|CMDL]] | |||
| Models | |||
|- | |||
| [[CRSC (File Format)|CRSC]] | |||
| Collision response data | |||
|- | |||
| [[CSKR (File Format)|CSKR]] | |||
| Skin bindings | |||
|- | |||
| [[CSNG (File Format)|CSNG]] | |||
| MIDI data | |||
|- | |||
| [[DCLN (File Format)|DCLN]] | |||
| Collision OBB tree groups | |||
|- | |||
| [[DGRP (File Format)|DGRP]] | |||
| Dependency groups | |||
|- | |||
| [[DPSC (File Format)|DPSC]] | |||
| Decal data | |||
|- | |||
| [[DSP (File Format)|DSP]] | |||
| Music | |||
|- | |||
| [[DUMB (File Format)|DUMB]] | |||
| Raw binary data | |||
|- | |||
| [[EGMC (File Format)|EGMC]] | |||
| {{unknown|Unknown}} | |||
|- | |||
| [[ELSC (File Format)|ELSC]] | |||
| Electricity particles | |||
|- | |||
| [[EVNT (File Format)|EVNT]] | |||
| Animation event data | |||
|- | |||
| [[FSM2 (File Format)|FSM2]] | |||
| Another finite state machine format | |||
|- | |||
| [[FONT (File Format)|FONT]] | |||
| Fonts | |||
|- | |||
| [[FRME (File Format)|FRME]] | |||
| GUI frames | |||
|- | |||
| [[HINT (File Format)|HINT]] | |||
| Hint system hints | |||
|- | |||
| [[MAPA (File Format)|MAPA]] | |||
| Area maps | |||
|- | |||
| [[MAPW (File Format)|MAPW]] | |||
| World maps | |||
|- | |||
| [[MAPU (File Format)|MAPU]] | |||
| Universe map | |||
|- | |||
| [[MLVL (File Format)|MLVL]] | |||
| Worlds | |||
|- | |||
| [[MREA (File Format)|MREA]] | |||
| Areas (room geometry, collision, objects, lights, etc) | |||
|- | |||
| [[NTWK (File Format)|NTWK]] | |||
| Tweak data | |||
|- | |||
| [[PAK (Metroid Prime)|PAK]] | |||
| Packfiles | |||
|- | |||
| [[PART (File Format)|PART]] | |||
| Particles | |||
|- | |||
| [[PATH (File Format)|PATH]] | |||
| AI navigation mesh | |||
|- | |||
| [[SAVW (File Format)|SAVW]] | |||
| World save info | |||
|- | |||
| [[SCAN (Metroid Prime 2)|SCAN]] | |||
| Scannable object info | |||
|- | |||
| [[STLC (File Format)|STLC]] | |||
| Audio name lookup | |||
|- | |||
| [[STRG (File Format)|STRG]] | |||
| String tables | |||
|- | |||
| [[SWHC (File Format)|SWHC]] | |||
| Swoosh particles | |||
|- | |||
| [[THP (File Format)|THP]] | |||
| Videos | |||
|- | |||
| [[TXTR (Metroid Prime)|TXTR]] | |||
| Textures | |||
|- | |||
| [[WPSC (File Format)|WPSC]] | |||
| Weapon projectile data | |||
|} | |||
[[Category:Metroid Prime 2: Echoes]] | [[Category:Metroid Prime 2: Echoes]] |
Revision as of 20:49, 13 September 2015
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
Format | Contents |
---|---|
AFSM | AI finite state machines |
AGSC | Sound effect groups |
ANCS | Animation/character sets |
ANIM | Animations |
ATBL | Audio lookup table |
CINF | Skeletons |
CMDL | Models |
CRSC | Collision response data |
CSKR | Skin bindings |
CSNG | MIDI data |
DCLN | Collision OBB tree groups |
DGRP | Dependency groups |
DPSC | Decal data |
DSP | Music |
DUMB | Raw binary data |
EGMC | Unknown |
ELSC | Electricity particles |
EVNT | Animation event data |
FSM2 | Another finite state machine format |
FONT | Fonts |
FRME | GUI frames |
HINT | Hint system hints |
MAPA | Area maps |
MAPW | World maps |
MAPU | Universe map |
MLVL | Worlds |
MREA | Areas (room geometry, collision, objects, lights, etc) |
NTWK | Tweak data |
PAK | Packfiles |
PART | Particles |
PATH | AI navigation mesh |
SAVW | World save info |
SCAN | Scannable object info |
STLC | Audio name lookup |
STRG | String tables |
SWHC | Swoosh particles |
THP | Videos |
TXTR | Textures |
WPSC | Weapon projectile data |