HINT (File Format): Difference between revisions
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| u32/u64 | | u32/u64 | ||
| 1 | | 1 | ||
| '''Pop-up text STRG ID''' u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 | | '''Pop-up text STRG ID'''; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 | ||
|- | |- | ||
| u32 | | u32 | ||
Line 63: | Line 63: | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| '''Target world MLVL ID''' ''Note: Not in Metroid Prime 3'' | | '''Target world MLVL ID'''; ''Note: Not in Metroid Prime 3'' | ||
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| '''Target room MREA ID''' ''Note: Not In Metroid Prime 3'' | | '''Target room MREA ID'''; ''Note: Not In Metroid Prime 3'' | ||
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| '''Target room index''' (position in MLVL file) ''Note: Not In Metroid Prime 3'' | | '''Target room index'''; (position in MLVL file) ''Note: Not In Metroid Prime 3'' | ||
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| '''Map text STRG ID''' ''Note: Not In Metroid Prime 3'' | | '''Map text STRG ID'''; ''Note: Not In Metroid Prime 3'' | ||
|- | |- | ||
| colspan=3 {{unknown|End of entry}} | | colspan=3 {{unknown|End of entry}} |
Revision as of 21:14, 26 January 2015
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
This file format is almost completely documented There are a couple unknown fields. |
Format
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; always 0x00BADBAD |
0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
0x8 | 4 | Hint count |
0xC | Hint entries start |
Hint
Type | Count | Description |
---|---|---|
string | 1 | Hint name |
float | 1 | Unknown |
float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
u32/u64 | 1 | Pop-up text STRG ID; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
u32 | 1 | Unknown |
u32 | 1 | Unknown |
u32 | 1 | Target world MLVL ID; Note: Not in Metroid Prime 3 |
u32 | 1 | Target room MREA ID; Note: Not In Metroid Prime 3 |
u32 | 1 | Target room index; (position in MLVL file) Note: Not In Metroid Prime 3 |
u32 | 1 | Map text STRG ID; Note: Not In Metroid Prime 3 |
End of entry |