HINT (File Format): Difference between revisions
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>Aruki (Created page with "The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to. {{researchminor|reason=There are a couple unkn...") |
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[[Category:File Formats]] | |||
[[Category:Metroid Prime]] | |||
[[Category:Metroid Prime 2: Echoes]] | |||
[[Category:Metroid Prime 3: Corruption]] |
Revision as of 16:08, 26 January 2015
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
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This file format is almost completely documented There are a couple unknown fields. |
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To do: Document Metroid Prime 3's HINT format. |
Format
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; always 0x00BADBAD |
0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
0x8 | 4 | Hint count |
0xC | Hint entries start |
Hint
Type | Count | Description |
---|---|---|
string | 1 | Hint name |
float | 1 | Unknown |
float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
u32 | 1 | Pop-up text STRG ID |
u32 | 1 | Unknown |
u32 | 1 | Unknown |
u32 | 1 | Target world MLVL ID |
u32 | 1 | Target room MREA ID |
u32 | 1 | Target room index (position in MLVL file) |
u32 | 1 | Map text STRG ID |
End of entry |