HINT (File Format): Difference between revisions
Jump to navigation
Jump to search
>Aruki (Created page with "The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to. {{researchminor|reason=There are a couple unkn...") |
>Aruki No edit summary |
||
| Line 80: | Line 80: | ||
| colspan=3 {{unknown|End of entry}} | | colspan=3 {{unknown|End of entry}} | ||
|} | |} | ||
[[Category:File Formats]] | |||
[[Category:Metroid Prime]] | |||
[[Category:Metroid Prime 2: Echoes]] | |||
[[Category:Metroid Prime 3: Corruption]] | |||
Revision as of 16:08, 26 January 2015
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
| This file format is almost completely documented There are a couple unknown fields. |
| To do: Document Metroid Prime 3's HINT format. |
Format
Header
| Offset | Size | Description |
|---|---|---|
| 0x0 | 4 | Magic; always 0x00BADBAD |
| 0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
| 0x8 | 4 | Hint count |
| 0xC | Hint entries start | |
Hint
| Type | Count | Description |
|---|---|---|
| string | 1 | Hint name |
| float | 1 | Unknown |
| float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
| u32 | 1 | Pop-up text STRG ID |
| u32 | 1 | Unknown |
| u32 | 1 | Unknown |
| u32 | 1 | Target world MLVL ID |
| u32 | 1 | Target room MREA ID |
| u32 | 1 | Target room index (position in MLVL file) |
| u32 | 1 | Map text STRG ID |
| End of entry | ||