ROOM (File Format): Difference between revisions
Jump to navigation
Jump to search
>Claris (LGEN) |
>Aruki (→Object Types: more object types) |
||
Line 212: | Line 212: | ||
| 0x6C5D597D | | 0x6C5D597D | ||
| NearVisible | | NearVisible | ||
|- | |||
| 0xFDD83489 | |||
| Sound | |||
|- | |||
| 0xD898656D | |||
| Waypoint | |||
|- | |||
| 0x90D8D3CE | |||
| RenderMethodResolver | |||
|- | |||
| 0xB4361E7B | |||
| ActorCollision | |||
|- | |||
| 0x10EA9EC8 | |||
| ObjectFollow | |||
|- | |||
| 0x2C4F2D31 | |||
| SplineMotion | |||
|- | |||
| 0xCD098F70 | |||
| Effect | |||
|- | |||
| 0xF0240D23 | |||
| PathControl | |||
|- | |||
| 0xDE522669 | |||
| Generator | |||
|- | |||
| 0x07E3137F | |||
| TraceObject | |||
|- | |||
| 0x212BCDF5 | |||
| SimpleShadow | |||
|- | |||
| 0xD856F6B9 | |||
| Imposter | |||
|- | |- | ||
| 0x749749F1 | | 0x749749F1 |
Revision as of 20:15, 13 February 2015
The ROOM format is used to store object layout data in Tropical Freeze.
This file format needs a lot of research Most of this format hasn't been researched yet. |
Format
RMHD
Type | Size | Description |
---|---|---|
Section Header | 0x18 | "RMHD" section header |
u16 | 2 | Unknown (Always 3?) |
PGRP
PGRP likely stands for Performance Group, a term referenced by a few objects.
Type | Size | Description |
---|---|---|
Section Header | 0x18 | "PGRP" section header |
u16 | 2 | Count |
For count:
Type | Size | Description |
---|---|---|
u32 | 4 | Name length |
string | - | Name (not zero-terminated) |
u128 | 0x10 | ID |
u8 | 1 | Unknown |
u16 | 2 | ID count (IC) |
u128 | 0x10 * IC | IDs |
LGEN
Type | Size | Description |
---|---|---|
Section Header | 0x18 | "LGEN" section header |
u16 | 2 | Count |
For count:
Type | Size | Description |
---|---|---|
u128 | 0x10 | ID |
u128 | 0x10 | ID |
COMP
Type | Size | Description |
---|---|---|
Section Header | 0x18 | "COMP" section header |
u32 | 4 | Object type |
u128 | 0x10 | Instance ID |
u32 | 4 | Instance name length |
string | - | Instance name (not zero-terminated) |
u16 | 2 | Connection count |
Each connection is structured as:
Offset | Type | Size | Description |
---|---|---|---|
0x0 | char[4] | 4 | State |
0x4 | char[4] | 4 | Message |
0x8 | u128 | 0x10 | Target Instance ID |
0x18 | u32 | 4 | Unknown |
Following is property data; size and contents vary by object type.
Object Types
ID | Object |
---|---|
0x2BE8BC19 | LightStatic |
0x9EE5541D | LightDynamic |
0x73AECD92 | FogVolume |
0x7DCAF170 | BloomEffect |
0x655C5175 | AudioBusController |
0x24D9D323 | AudioEffect |
0x8FE0BFC9 | Relay |
0x97E65DDD | TouchableTrigger |
0xC49D730E | TriggerLogic |
0x3175DF36 | ApplyDamage |
0x06E89BE7 | Health |
0xBDE4AB05 | TakeDamage |
0x6C5D597D | NearVisible |
0xFDD83489 | Sound |
0xD898656D | Waypoint |
0x90D8D3CE | RenderMethodResolver |
0xB4361E7B | ActorCollision |
0x10EA9EC8 | ObjectFollow |
0x2C4F2D31 | SplineMotion |
0xCD098F70 | Effect |
0xF0240D23 | PathControl |
0xDE522669 | Generator |
0x07E3137F | TraceObject |
0x212BCDF5 | SimpleShadow |
0xD856F6B9 | Imposter |
0x749749F1 | Everything |