Metroid Prime 2: Echoes: Difference between revisions
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>Aruki |
>Aruki |
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Line 36: | Line 36: | ||
| [[CSNG (File Format)|CSNG]] | | [[CSNG (File Format)|CSNG]] | ||
| MusyX MIDI File | | MusyX MIDI File | ||
|- | |||
| [[CSPP (File Format)|CSPP]] | |||
| Spatial Primitive | |||
|- | |- | ||
| [[DCLN (File Format)|DCLN]] | | [[DCLN (File Format)|DCLN]] | ||
Line 57: | Line 60: | ||
| [[ELSC (File Format)|ELSC]] | | [[ELSC (File Format)|ELSC]] | ||
| Electric Particle System | | Electric Particle System | ||
|- | |- | ||
| [[FONT (File Format)|FONT]] | | [[FONT (File Format)|FONT]] | ||
Line 66: | Line 66: | ||
| [[FRME (File Format)|FRME]] | | [[FRME (File Format)|FRME]] | ||
| GUI Frame | | GUI Frame | ||
|- | |||
| [[FSM2 (File Format)|FSM2]] | |||
| Finite State Machine 2 | |||
|- | |- | ||
| [[HINT (File Format)|HINT]] | | [[HINT (File Format)|HINT]] | ||
Line 72: | Line 75: | ||
| [[MAPA (File Format)|MAPA]] | | [[MAPA (File Format)|MAPA]] | ||
| Area Map | | Area Map | ||
|- | |||
| [[MAPU (File Format)|MAPU]] | |||
| Universe Map | |||
|- | |- | ||
| [[MAPW (File Format)|MAPW]] | | [[MAPW (File Format)|MAPW]] | ||
| World Map | | World Map | ||
|- | |- | ||
| [[MLVL (File Format)|MLVL]] | | [[MLVL (File Format)|MLVL]] | ||
Line 96: | Line 99: | ||
| [[PATH (File Format)|PATH]] | | [[PATH (File Format)|PATH]] | ||
| AI Pathfinding Navigation Mesh | | AI Pathfinding Navigation Mesh | ||
|- | |||
| [[PTLA (File Format)|PTLA]] | |||
| Portal Area | |||
|- | |||
| [[RULE (File Format)|RULE]] | |||
| Rule Set | |||
|- | |- | ||
| [[SAVW (File Format)|SAVW]] | | [[SAVW (File Format)|SAVW]] | ||
Line 102: | Line 111: | ||
| [[SCAN (Metroid Prime 2)|SCAN]] | | [[SCAN (Metroid Prime 2)|SCAN]] | ||
| Scannable Object Info | | Scannable Object Info | ||
|- | |||
| [[SPSC (File Format)|SPSC]] | |||
| Spawn Particle System | |||
|- | |||
| [[SRSC (File Format)|SRSC]] | |||
| Sorted Particle System | |||
|- | |- | ||
| [[STLC (File Format)|STLC]] | | [[STLC (File Format)|STLC]] |
Revision as of 10:39, 25 May 2016
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
Format | Contents |
---|---|
AFSM | AI Finite State Machine |
AGSC | Audio Group Set |
ANCS | Animation/Character Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSNG | MusyX MIDI File |
CSPP | Spatial Primitive |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DSP | Music |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FONT | Font |
FRME | GUI Frame |
FSM2 | Finite State Machine 2 |
HINT | Hint System |
MAPA | Area Map |
MAPU | Universe Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | AI Pathfinding Navigation Mesh |
PTLA | Portal Area |
RULE | Rule Set |
SAVW | World Save Info |
SCAN | Scannable Object Info |
SPSC | Spawn Particle System |
SRSC | Sorted Particle System |
STLC | String List |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
WPSC | Weapon Particle System |