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| |float | | |[[Char Anim Time]] |
| |1 | | |1 |
| |'''Duration''' | | |'''Duration''' |
| |'''[1/2 in CCharAnimTime]''' Time in seconds that the animation plays for | | |Time in seconds that the animation plays for |
| |{{check}}
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| |{{check}}
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| |-
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| |0x8
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| |u32
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| |1
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| |'''Differential State Enum'''
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| |'''[2/2 in CCharAnimTime]''' State of ''Duration'' time point for proper integration control <ol start="0"><li>Non Zero</li><li>Zero Increasing</li><li>Zero Steady</li><li>Zero Decreasing</li><li>Infinity</li></ol>
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| |{{check}} | | |{{check}} |
| |{{check}} | | |{{check}} |
| |- | | |- |
| |0xC | | |0xC |
| |float | | |[[Char Anim Time]] |
| |1 | | |1 |
| |'''Key Interval''' | | |'''Key Interval''' |
| |'''[1/2 in CCharAnimTime]''' Time in seconds between keys of each bone channel (reciprocal of frame-rate) | | |Time in seconds between keys of each bone channel (reciprocal of frame-rate) |
| |{{check}}
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| |{{check}}
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| |-
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| |0x10
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| |u32
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| |1
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| |'''Differential State Enum'''
| |
| |'''[2/2 in CCharAnimTime]''' State of ''Key Interval'' time point for proper integration control
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| |{{check}} | | |{{check}} |
| |{{check}} | | |{{check}} |