FONT (File Format): Difference between revisions
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imported>Jackoalan |
imported>Jackoalan (→Header) |
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| Line 25: | Line 25: | ||
| 0x8 | | 0x8 | ||
| 4 | | 4 | ||
| '''Unknown Font Metric''' (in points) | |||
|- | |- | ||
| 0xC | | 0xC | ||
| 4 | | 4 | ||
| '''Unknown Font Metric''' (in points) | |||
|- | |- | ||
| 0x10 | | 0x10 | ||
| 4 | | 4 | ||
| '''Unknown Font Metric''' (in points) | |||
|- | |- | ||
| 0x14 | | 0x14 | ||
| 4 | | 4 | ||
| '''Unknown Font Metric''' (in points) | |||
|- | |- | ||
| 0x18 | | 0x18 | ||
| Line 44: | Line 44: | ||
|- | |- | ||
| 0x1C | | 0x1C | ||
| | | 2 | ||
| {{unknown|'''Unknown'''}} | | {{unknown|'''Unknown'''}} | ||
|- | |- | ||
| 0x20 | | 0x20 | ||
| 4 | | 4 | ||
| '''Font Size''' (in points) | |||
|- | |- | ||
| | | 0x22 | ||
| N | | N | ||
| '''Font name'''; zero-terminated string | | '''Font name'''; zero-terminated string | ||
|- | |- | ||
| | | 0x22+N | ||
| 4 | | 4 | ||
| '''[[TXTR (Metroid Prime)|TXTR]] file ID''' | | '''[[TXTR (Metroid Prime)|TXTR]] file ID''' | ||
|- | |- | ||
| | | 0x26+N | ||
| 4 | | 4 | ||
| {{unknown|'''Unknown'''}} | | {{unknown|'''Unknown'''}} | ||
|- | |||
| 0x2A+N | |||
| 4 | |||
| '''Glyph Count''' | |||
|- | |||
| 0x2E+N | |||
| 4 | |||
| '''Glyphs''' ([[#Glyph Entry (Version 2)|Version 2]], [[#Glyph Entry (Version 4)|Version 4]]) | |||
|} | |} | ||
| Line 82: | Line 90: | ||
| Metroid Prime 3/DKCR | | Metroid Prime 3/DKCR | ||
|} | |} | ||
=== Glyph Entry (Version 2) === | |||
=== Glyph Entry (Version 4) === | |||
=== Character Definitions === | === Character Definitions === | ||
Revision as of 07:00, 28 February 2015
The FONT format defines fonts that can be used to display text in-game.
| To do: Notate differences between different versions of the format. Only Metroid Prime's FONT version is documented at the moment. Character definition structure should be expanded on; there should be a section explaining what each value does, and it should be made more clear which UV coordinate corresponds to which vertex. |
| This file format needs more research There's some unknowns in the header, and some of the values in the character definition structure should be double-checked. |
Format
Header
| Offset | Size | Description |
|---|---|---|
| 0x0 | 4 | "FONT" magic fourCC |
| 0x4 | 4 | Version; see below |
| 0x8 | 4 | Unknown Font Metric (in points) |
| 0xC | 4 | Unknown Font Metric (in points) |
| 0x10 | 4 | Unknown Font Metric (in points) |
| 0x14 | 4 | Unknown Font Metric (in points) |
| 0x18 | 4 | Unknown |
| 0x1C | 2 | Unknown |
| 0x20 | 4 | Font Size (in points) |
| 0x22 | N | Font name; zero-terminated string |
| 0x22+N | 4 | TXTR file ID |
| 0x26+N | 4 | Unknown |
| 0x2A+N | 4 | Glyph Count |
| 0x2E+N | 4 | Glyphs (Version 2, Version 4) |
Version
| Version | Game |
|---|---|
| 1 | Metroid Prime Kiosk Demo |
| 2 | Metroid Prime |
| 4 | Metroid Prime 2 (and demo), Metroid Prime Wii releases |
| 5 | Metroid Prime 3/DKCR |
Glyph Entry (Version 2)
Glyph Entry (Version 4)
Character Definitions
This part of the file defines each character of the font. It starts with a 32-bit count value.
| Offset | Type | Size | Description |
|---|---|---|---|
| 0x0 | u16 | 2 | UTF-16 character |
| 0x2 | float | 4 | Left UV coordinate |
| 0x6 | float | 4 | Top UV coordinate |
| 0xA | float | 4 | Right UV coordinate |
| 0xE | float | 4 | Bottom UV coordinate |
| 0x12 | u32 | 4 | Glyph left padding |
| 0x16 | u32 | 4 | Print head advance |
| 0x1A | u32 | 4 | Glyph right padding |
| 0x1E | u32 | 4 | Character width |
| 0x22 | u32 | 4 | Character height |
| 0x26 | u32 | 4 | Kerning index |
| 0x2A | End of character definition | ||
Kerning Table
This table is at the end of the file, and defines kerning pairs. It starts with a 32-bit count value and then loops the following structure:
| Offset | Size | Description |
|---|---|---|
| 0x0 | 2 | Character 1 |
| 0x2 | 2 | Character 2 |
| 0x4 | 4 | Kerning adjust |
| 0x8 | End of entry | |