DPSC (File Format): Difference between revisions
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|<code>DMDL</code> | |<code>DMDL</code> | ||
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|<code> | |<code>int</code> ([[CMDL (File Format)|CMDL]] ref) | ||
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|<code>nTEX</code> | |<code>nTEX</code> | ||
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|<code> | |<code>UV</code> | ||
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|<code>nOFF</code> | |<code>nOFF</code> | ||
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|<code> | |<code>vector</code> | ||
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Latest revision as of 05:36, 15 August 2016
This file format needs more research Parameter keys need reverse-engineering |
The DPSC effect script format is used to build decal effects in the Metroid Prime series. Decals are commonly constructed via CRSC scripts in the event that a projectile weapon collides with another object.
DPSC Keys
Scope is one of (Constant, System)
- Constant parameters are evaluated once initially and retained within the system.
- System parameters are evaluated per-system, per-frame.
FourCC | Scope | Data Type | Description | Notes |
---|---|---|---|---|
DMOO
|
bool
|
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DMAB
|
bool
|
|||
DMDL
|
int (CMDL ref)
|
|||
DMCL
|
color
|
|||
DMOP
|
vector
|
|||
DMRT
|
vector
|
|||
DMSC
|
vector
|
|||
DLFT
|
int
|
|||
nADD
|
bool
|
|||
nTEX
|
UV
|
|||
nCLR
|
float4
|
|||
nOFF
|
vector
|
|||
nROT
|
float
|
|||
nSZE
|
float
|
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nLFT
|
int
|