Meta-Animation: Difference between revisions
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>Aruki (Created page with "Meta-animations are animations that describe how other animations play. They can be found in the ANCS, CHAR, and SAND (File For...") |
>Aruki (→Play) |
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Meta-animations are animations that describe how other animations play. They can be found in the [[ANCS (File Format)|ANCS]], [[CHAR (File Format)|CHAR]], and [[SAND (File Format)|SAND]] formats. | '''Meta-animations''' are animations that describe how other animations play. They can be found in the [[ANCS (File Format)|ANCS]], [[CHAR (File Format)|CHAR]], and [[SAND (File Format)|SAND]] formats. | ||
__TOC__ | __TOC__ | ||
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==== Play ==== | ==== Play ==== | ||
''Play'' meta-animations simply play an [[ANIM (File Format)|ANIM]] animation. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| '''Primitive Name''' | | '''Primitive Name''' | ||
| Name of this animation primitive. | | Name of this animation primitive. | ||
|- | |- | ||
| [[Char Anim Time]] | | [[Char Anim Time]] | ||
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==== Blend/Phase Blend ==== | ==== Blend/Phase Blend ==== | ||
''Blend'' and ''Phase Blend'' animations blend between two animations. The same structure is shared between both Blend and Phase Blend. | |||
{| class="wikitable" | {| class="wikitable" | ||
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==== Random ==== | ==== Random ==== | ||
''Random'' animations contain a list of animations and select one to be played at random. | |||
{| class="wikitable" | {| class="wikitable" | ||
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==== Sequence ==== | ==== Sequence ==== | ||
''Sequence'' animations contains a list of animations and plays each of them one after the other in sequence. | |||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 23:48, 7 March 2017
Meta-animations are animations that describe how other animations play. They can be found in the ANCS, CHAR, and SAND formats.
Format
Meta-Animation
Every meta-animation starts with a u32 type enum.
ID | Type |
---|---|
0 | Play |
1 | Blend |
2 | Phase Blend |
3 | Random |
4 | Sequence |
Play
Play meta-animations simply play an ANIM animation.
Type | Name | Notes |
---|---|---|
Asset ID (ANIM) | Animation Asset ID | Animation to be played. |
u32 | Primitive ID | ID of this animation primitive. |
string | Primitive Name | Name of this animation primitive. |
Char Anim Time | Unknown |
Blend/Phase Blend
Blend and Phase Blend animations blend between two animations. The same structure is shared between both Blend and Phase Blend.
Type | Name | Notes |
---|---|---|
Meta-Animation | Animation A | First animation being blended. |
Meta-Animation | Animation B | Second animation being blended. |
float | Unknown | Probably blend alpha |
bool | Unknown |
Random
Random animations contain a list of animations and select one to be played at random.
Type | Count | Name | Notes |
---|---|---|---|
u32 | 1 | Anim Count | |
Anim Probability Pair | Anim Count | Anim List | List of animations that can potentially be played. |
Anim Probability Pair
Type | Name | Notes |
---|---|---|
Meta-Animation | Animation | |
u32 | Probability | Unknown exactly how this is used. |
Sequence
Sequence animations contains a list of animations and plays each of them one after the other in sequence.
Type | Count | Name | Notes |
---|---|---|---|
u32 | 1 | Anim Count | Count of animations in the sequence |
Meta-Animation | Anim Count | Anim List | List of animations to play in the sequence |