MAPW (File Format): Difference between revisions

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The '''MAPW format''' defines the map for a world.
The '''MAPW format''' defines the map for a world, which is basically just a list of [[MAPA (File Format)|MAPA files]].
 
__TOC__


== Format ==
== Format ==


MAPW is an extremely simple format; it's essentially just an array of MAPA IDs. There's always one MAPA per area. The MAPW format has never been updated; every Prime game uses the same version of the format, version 1. The only difference is that Prime 1/2 has 32-bit file IDs, while Prime 3 has 64-bit ones.
MAPW is essentially just an array of [[MAPA (File Format)|MAPA]] IDs. There's always one MAPA per area. The MAPW format has never been updated; every Prime game uses the same version of the format, version 1. The only difference is that Prime 1/2 have 32-bit file IDs, while Prime 3 has 64-bit ones.


{| class="wikitable"
{| class="wikitable"
! Offset
! Offset
! Type
! Type
! Size
! Count
! Description
! Name
! Notes
|-
|-
| 0x0
| 0x0
| u32
| u32
| 4
| 1
| '''Magic'''; always 0xDEADF00D
| '''Magic'''
| Always <code>0xDEADF00D</code>
|-
|-
| 0x4
| 0x4
| u32
| u32
| 4
| 1
| '''Version'''; always 1
| '''Version'''
| Always 1
|-
|-
| 0x8
| 0x8
| u32
| u32
| 4
| 1
| '''MAPA count''' (AC)
| '''Area Map Count'''
| Count of [[MAPA (File Format)|MAPA]] files in the next array
|-
|-
| 0xC
| 0xC
| [[MAPA (File Format)|MAPA]][]
| Asset ID
| 4 &times; AC
| ''Area Map Count''
| '''MAPA array'''
| '''Area Map Array'''
| Array of [[MAPA (File Format)|MAPA]] asset IDs
|-
| colspan=5 {{unknown|End of file}}
|}
|}



Latest revision as of 02:21, 25 May 2016

The MAPW format defines the map for a world, which is basically just a list of MAPA files.

Format

MAPW is essentially just an array of MAPA IDs. There's always one MAPA per area. The MAPW format has never been updated; every Prime game uses the same version of the format, version 1. The only difference is that Prime 1/2 have 32-bit file IDs, while Prime 3 has 64-bit ones.

Offset Type Count Name Notes
0x0 u32 1 Magic Always 0xDEADF00D
0x4 u32 1 Version Always 1
0x8 u32 1 Area Map Count Count of MAPA files in the next array
0xC Asset ID Area Map Count Area Map Array Array of MAPA asset IDs
End of file