HINT (File Format): Difference between revisions
Jump to navigation
Jump to search
imported>Antidote (→Hint) |
imported>Antidote No edit summary |
||
| Line 61: | Line 61: | ||
| '''Location Count''' | | '''Location Count''' | ||
|- | |- | ||
| [[# | | [[#HintLocation|HintLocation]] | ||
| locationCount | | locationCount | ||
| '''Hint Locations'''; Areas where this hint appears. | | '''Hint Locations'''; Areas where this hint appears. | ||
|} | |} | ||
=== | ===HintLocation=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Latest revision as of 11:45, 25 May 2017
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
| This file format is almost completely documented There are a couple unknown fields. |
Format
Header
| Offset | Size | Description |
|---|---|---|
| 0x0 | 4 | Magic; always 0x00BADBAD |
| 0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
| 0x8 | 4 | Hint count |
| 0xC | Hint entries start | |
Hint
| Type | Count | Description |
|---|---|---|
| string | 1 | Hint name |
| float | 1 | Immediate Time |
| float | 1 | Normal time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
| u32/u64 | 1 | Pop-up text STRG ID; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
| float | 1 | Text Time |
| u32 | 1 | Location Count |
| HintLocation | locationCount | Hint Locations; Areas where this hint appears. |
HintLocation
| Type | Count | Description | ||
|---|---|---|---|---|
| u32 | 1 | Target world MLVL ID | ||
| u32 | 1 | Target room MREA ID | ||
| u32 | 1 | Target room index | ||
| u32 | 1 | Map text STRG ID | ||
| End of entry | ||||