|
|
| (12 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| The '''.MREA file format''' is used to define areas in Metroid Prime and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a specific purpose. However for the sake of brevity this article will only cover each revision of the MREA header. | | The '''MREA format''' is a massive format used to define areas in the Metroid Prime trilogy and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a different purpose. |
|
| |
|
| __TOC__
| | * [[MREA (Metroid Prime)]] |
| | * [[MREA (Metroid Prime 2)]] |
| | * [[MREA (Metroid Prime 3)]] (also used in DKCR) |
|
| |
|
| ==Universal Header==
| | Every MREA format has a version number, and each corresponds to the following games: |
| | |
| This header is shared between Metroid Prime and Donkey Kong Country, and is fairly straight forward.
| |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| !Offset
| | ! Version |
| !Size
| | ! Game |
| !Description
| |
| |-
| |
| |0x0
| |
| |4
| |
| |'''Magic Number''' 0xDEADBEEF
| |
| |-
| |
| |0x4
| |
| |4
| |
| |'''File Version''' See below
| |
| |-
| |
| |0x8
| |
| |48
| |
| |'''Transformation Matrix''' The position of the area in world-space
| |
| |-
| |
| |0x38
| |
| |4
| |
| |'''Mesh Count'''
| |
| |-
| |
| |0x3C
| |
| |4
| |
| |'''SCLY Count''' ''Note: Not present in Metroid Prime 1''
| |
| |-
| |
| |0x40
| |
| |4
| |
| |'''Section Count'''
| |
| |}
| |
| | |
| {|class="wikitable"
| |
| !Version | |
| !Game | |
| |-
| |
| |15
| |
| |'''Metroid Prime 1'''
| |
| |-
| |
| |25
| |
| |'''Metroid Prime 2'''
| |
| |-
| |
| |30
| |
| |'''Metroid Prime 3'''
| |
| |-
| |
| |32
| |
| |'''Donkey Kong Country Returns'''
| |
| |}
| |
| | |
| | |
| | |
| ==Metroid Prime Section Numbers==
| |
| | |
| Immediately following the header each section in an MREA is given it's own number, the following is the order in which they appear:
| |
| | |
| {|class="wikitable"
| |
| !Description
| |
| |-
| |
| |'''Materials'''
| |
| |-
| |
| |'''SCLY'''
| |
| |-
| |
| |'''SCGN''' ''Note: Not present in Metroid Prime 1''
| |
| |-
| |
| |'''Collision'''
| |
| |- | | |- |
| |{{unknown|Unknown}} | | | 0xC |
| | | Metroid Prime Kiosk Demo |
| |- | | |- |
| |'''Lights''' | | | 0xF |
| | | Metroid Prime |
| |- | | |- |
| |'''VISI''' | | | 0x15 |
| | | Metroid Prime 2 Demo Disk |
| |- | | |- |
| |'''PATH''' | | | 0x19 |
| | | Metroid Prime 2: Echoes |
| |- | | |- |
| |'''AROT''' | | | 0x1D |
| | | Metroid Prime 3 E3 prototype |
| |- | | |- |
| |'''PTLA''' ''Note: Not present in Metroid Prime 1'' | | | 0x1E |
| | | Metroid Prime 3: Corruption |
| |- | | |- |
| |'''EGMC''' ''Note: Not present in Metroid Prime 1'' | | | 0x20 |
| | | Donkey Kong Country Returns |
| |} | | |} |
|
| |
|
| ==Metroid Prime 3 & Donkey Kong Header==
| | [[Category:File Formats]] |
| | | [[Category:Hub Articles]] |
| Metroid Prime 3 and Donkey Kong Country Returns share the same header, also Metroid Prime 2 contains the Compressed Block Count present in this header as well.
| |
| | |
| {| class="wikitable"
| |
| !Offset
| |
| !Size
| |
| !Description
| |
| |-
| |
| |0x0
| |
| |4
| |
| |'''Compressed Block Count''' ''Note: Present in Metroid Prime 2''
| |
| |0x4
| |
| |'''Section Number Count''' ''Note: see below''
| |
| |}
| |