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	<title>CAUD (File Format) - Revision history</title>
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	<updated>2026-04-30T05:13:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.axiodl.com/index.php?title=CAUD_(File_Format)&amp;diff=1492&amp;oldid=prev</id>
		<title>&gt;Aruki: Created page with &quot;The &#039;&#039;&#039;CAUD format&#039;&#039;&#039; stores sound effect macros. It references one or more audio samples and controls how they play in-game. It&#039;s essentially a replace...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.axiodl.com/index.php?title=CAUD_(File_Format)&amp;diff=1492&amp;oldid=prev"/>
		<updated>2017-02-19T05:13:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;CAUD format&amp;#039;&amp;#039;&amp;#039; stores sound effect macros. It references one or more &lt;a href=&quot;/w/CSMP_(File_Format)&quot; title=&quot;CSMP (File Format)&quot;&gt;audio samples&lt;/a&gt; and controls how they play in-game. It&amp;#039;s essentially a replace...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;CAUD format&amp;#039;&amp;#039;&amp;#039; stores sound effect macros. It references one or more [[CSMP (File Format)|audio samples]] and controls how they play in-game. It&amp;#039;s essentially a replacement for the SoundMacro system from the [[AGSC (File Format)|AGSC format]] in Prime 1/2.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Count&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{FourCC}}&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always &amp;lt;code&amp;gt;CAUD&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Version&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Possible values:&lt;br /&gt;
* 0x2: Metroid Prime 3 E3 Prototype&lt;br /&gt;
* 0x9: Metroid Prime 3&lt;br /&gt;
* 0xE: Donkey Kong Country Returns&lt;br /&gt;
|-&lt;br /&gt;
| string&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Macro Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| This is a zero-terminated string.&lt;br /&gt;
|-&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Volume Group Count&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Count of volume groups this macro is in.&lt;br /&gt;
|-&lt;br /&gt;
| string&lt;br /&gt;
| &amp;#039;&amp;#039;Volume Group Count&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Volume Group Name Array&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Array of volume group name strings. These names are referenced by VolumeGroup script instances in [[MREA (File Format)|MREA]] files.&lt;br /&gt;
|-&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| {{unknown|Unknown}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| {{unknown|Unknown}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| float&lt;br /&gt;
| 1&lt;br /&gt;
| {{unknown|Unknown}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| float&lt;br /&gt;
| 1&lt;br /&gt;
| {{unknown|Unknown}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| {{unknown|Unknown}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sample Count&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Count of audio samples in the macro.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Sample Info|Sample Info]]&lt;br /&gt;
| &amp;#039;&amp;#039;Sample Count&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sample Array&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Array defining all audio samples used in the macro.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 {{unknown|End of File}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sample Info ===&lt;br /&gt;
&lt;br /&gt;
{{todo|This is not complete!}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Count&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sample Info Size&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of this sample info chunk, not including itself.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| Asset ID ([[CSMP (File Format)|CSMP]])&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sample ID&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Asset ID of the audio sample.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:File Formats]]&lt;br /&gt;
[[Category:Metroid Prime 3 Prototype]]&lt;br /&gt;
[[Category:Metroid Prime 3: Corruption]]&lt;br /&gt;
[[Category:Donkey Kong Country Returns]]&lt;/div&gt;</summary>
		<author><name>&gt;Aruki</name></author>
	</entry>
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