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	<id>https://wiki.axiodl.com/index.php?action=history&amp;feed=atom&amp;title=Actor_%28Metroid_Prime%29</id>
	<title>Actor (Metroid Prime) - Revision history</title>
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	<updated>2026-05-09T18:39:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.axiodl.com/index.php?title=Actor_(Metroid_Prime)&amp;diff=2804&amp;oldid=prev</id>
		<title>imported&gt;Antidote: Created page with &quot;An &#039;&#039;&#039;Actor&#039;&#039;&#039; is a script object that enables the use of animated objects in Metroid Prime, such as flags, it&#039;s also used for crates and various other standable objects. Acto...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.axiodl.com/index.php?title=Actor_(Metroid_Prime)&amp;diff=2804&amp;oldid=prev"/>
		<updated>2021-02-08T04:53:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;Actor&amp;#039;&amp;#039;&amp;#039; is a script object that enables the use of animated objects in Metroid Prime, such as flags, it&amp;#039;s also used for crates and various other standable objects. Acto...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Actor&amp;#039;&amp;#039;&amp;#039; is a script object that enables the use of animated objects in Metroid Prime, such as flags, it&amp;#039;s also used for crates and various other standable objects. Actors can also be affected by&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Data Type&lt;br /&gt;
! Length&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| N&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Instance Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| N+0x0&lt;br /&gt;
| CVector3f&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Position&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| N+0xC&lt;br /&gt;
| CVector3f&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scale&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| N+0x18&lt;br /&gt;
| CVector3f&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Collision Extent&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The extents of the Axis Aligned bounding box used for collision&lt;br /&gt;
|-&lt;br /&gt;
| N+0x24&lt;br /&gt;
| CVector3f&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Collision Offset&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The position of the Axis Aligned bounding box&amp;#039;s center in worldspace&lt;br /&gt;
|-&lt;br /&gt;
| N+0x30&lt;br /&gt;
| float&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mass&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How much mass the object has, this affects the object&amp;#039;s acceleration and friction&lt;br /&gt;
|-&lt;br /&gt;
| N+0x34&lt;br /&gt;
| float&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Z Momentum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed at which the object accelerates.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This value is inverted at runtime, meaning a positive value will result in the object falling downward, while a negative one will result in it gaining height instead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== States ==&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Antidote</name></author>
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